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About This Game It’s August 2021 and you're recruited by Nakagawa Corp., Japan's leading robot manufacturer. Agrihan, Nakagawa’s private island in the South Pacific was infiltrated. The robots are acting strangely. Agrihan ( Bot Colony) is a Mars testbed staffed mostly by robots - so you'll need to talk to THEM to investigate what happened.Bot Colony ( www.botcolony.com) is unique in that it's currently the ONLY game on the planet relying on AI-based conversation as the main game mechanic. You speak in English with robots (or type) in order to advance in the game. Bot Colony will appeal to players interested in genre-defining games with novel mechanics. If you enjoy figuring out how to get through to robots, command them through actions and investigate - you'll enjoy Bot Colony. The game is played in an eerie South Pacitic setting where modern architecture and robots contrast with the jungle environment. It integrates adventure, simulation, RPG and puzzles into a unique language-based gameplay with a great atmospheric soundtrack. You'll get to experience Artificial Intelligence that is currently in the realm of cinematic fantasy in Her, Ex Machina, iRobot, Blade Runner, 2001 A Space Odyssey. It's a challenging and entertaining experience that will make you realize how literally machines process language, and how much we take for granted when we speak with people.KEY FEATURESType of speak freely and discover the story using your own words. The answers spoken by the robots is generated dynamically. Contrast with typical game storytelling, where canned voice acting is controlled by dialog trees. Experience the eerie atmosphere of a South Pacific island featuring ultra modern architecture and robots amid a lush jungle setting. The techno-romantic mood is enhanced by the original music soundtrack of the game. Play detective and piece together the events that took place in a house in a 48 hour period by exploring the robot's video observations. Work with the robots to scuttle violent sabotage attempts by robot-hating organizations.Game sessions are unique to each player: What you say controls how robots react and what they answer. Sessions of other players will have different dialog than your session. Every session is unique.Make the game your own: Teach robots new knowledge and new commands. Speak or type. The Microsoft Cognitive speech-to-text does an amazing job understanding what you say, irrespective of your accent. When speech-to-text makes mistakes, you can easily correct them. You can combine playing through speech or text according to your preference. Inspired by Bot Colony sci-fi novel, a near future industrial espionage thriller by Eugene Joseph. The novel ( available on Amazon Kindle) explores the verbal abilities of future robots and introduces the 5th law of robotics 'do as people do'. 7aa9394dea Title: Bot ColonyGenre: Adventure, Casual, Indie, RPG, Simulation, Strategy, Early AccessDeveloper:North SidePublisher:North SideRelease Date: 16 Jun, 2014 Bot Colony Keygen pulsar lost colony bot setup. bot colony walkthrough. bot colony game. pulsar lost colony bot guide. bot colony giant bomb. bot colony gameplay. bot colony review. bot colony steam. bot colony download. pulsar lost colony bot inventory. bot colony free download A game of this kind is what I have been dreaming about for a long time. The closest thing there is at this point to virtual reality which doesn't require you to invest millions (which isn't the case for the developers).Unfortunately, the developers have limited time and resources in graphics design and smooth gameplay, which I would sympathize with as their main objective was the refinement of interactivity. As far as I am concerned this is a big leap forward in game development.Some would say that such concept is way ahead of its time, but I say "It's about time!"From the developers comments, this project was to be retired due to lack of sales and insane upkeep costs. I can only assume that most people didn't have the ability to see any kind of potential in this concept as their are more interested in playing shoot them up... I mean, just imagine for a moment that in 10 years from now you'd be having a fully interactive conversation with an AI. How are we supposed to get there huh? Start by putting a few bucks to support projects like BotColony! There is no shortcut, no easy path to the success of such an undertake.I don't know about you, but I believe that interactivity is the path the video game industry should take instead of improving the shooting physics of an assault rifle.This a a fantastic concept, still in its infancy with a long road ahead, but at least it has started!. so unawarte of my speech to text has to be in english and i do not have a windows 7 ultimate or enterpise wich makes it total unavble for me to play this game the proper way unfortunalyt but oh well another plenty's of money out the window guess i can't play it that's really bad pro's : looks like a very good game con's unable to get it to work because my pc is not in english therefor unable to work this should bee said more up front like a warning not every one is a geniusd on everything abbout windows on a side not it's strange my pc can't work since endwar was also speech to text but that did't care for my langues was not in english ... it looks like a sweet game but want to play it but can i no , not if 'ive buy a whole new win 7 ultimate wich is kinda foleish .. oh well. This game is a blast and you deserve to give yourself a chance to try it.. The main reason I was drawn to Bot Colony was because of the voice recognition. After about 5-6 months I still get errors on startup. My Windows is a Dutch version while you need English recognition. I've tried numerous options on different computers, including downloading all necessary English files. Tried on desktop (Win7) and my laptop (Win 8.1)Still getting a wide range of errors on startup. Problem is a described on the discussion forum: http://steamcommunity.com/app/263040/discussions/0/37470848280779806/. Poster is a Dutchie as well, so I dont know if other languages get the same problems.Cancelling all error popups will result in the game to start. Its playable but without voice recognition.I'll redo my review once I get this game to work properly. Until now there's no reason for me to recommend it to anyone.Its still a promising game though imo. Update april 20th 2016: Trying to get this to run on Windows 10 resulted in the same errors on startup and after clicking them away my pc had a bsd.Update june 17th 2016: I got an extremely rude comment from a "private" profile (a user with the same name as the main character of this game, how odd), which I deleted. Anyone else who wants to insult me, grow up or just fix the damn game, I'll simply remove your comment. This is an honest review and I gave it a lot of hours to get this thing working. Fact is, its STILL not working. I tried everything I could think of. Those 3.2h I have on this game, 0 minutes are playing time actually. And I dont count the hours I spent on searching for a fix. This means I WAS looking forward to playing this.. Update: August 29th 2014 -- Is this game going to be updated? Not a peep?}]]]]-----UPDATE November 22nd 2018-----[[[[The NLU/chatbot deluxe is extremely sophisticated, but as a game, if you're a gamer, it's a pretty stiff experience needing a lot more polish and simply way more things to do in the game environment.Always felt like they needed more game design/game mechanics people on the team, instead of the extreme lean to experimental NPC chat. For a title that champions free form conversation with NPCs, it's overtly constricted and linear as a gaming experience.Yeah, conversational interaction is the main headline for the game -- but don't call it a "game" if you're not prepared to flesh out the UI, the art, polish the control and input dynamics, and more importantly - implement proper world interaction with some good, "gamey" content.The level design, pacing, and objectives are mind-numblingly deliberate for now. As in, outside the limited primary objectives, there's nothing substantial to do. No reason to explore off the critical path, no secrets, alternate paths, hidden NPCs, etc.It's so ripe for these things. I fear that the whole game will be super-linear and scripted.A shame, considering there's lot of potential for nuance and to add more puzzles/interaction in the existing environments.And ironic, considering how open-ended the potential is for North Side's incredible NLU engine. Besides all the impressive disambiguation of answers, it's a trip that these robots can be made to identify elements of their environment and respond to it.There's gameplay to be tapped into there, outside the hyper-scripted stuff.I fear the team simply lacks necessary game development staff to proceed at this point, but I remain hopeful!. A seriously fun game with an interesting overall story to keep you intrigued. The main thing going for this game is the fact that you can communicate with AI that understand what you say, and interact with the environment depending on what you tell them.Although the voice recognition has a hard time understanding you sometimes at the beginning (Most of the time it's great), your system will adapt to your voice and learn the way you talk. You have a chance to correct what you said through typing before commanding a robot anyway.Solving puzzles becomes even more rewarding when you start to uncover stories behind characters through Robot Visual Memories. Sometimes you can ask robots to show you a recorded video of something that happened in order to uncover certain clues.I love the music and art style too. The game really is fantastic in general and I would urge everyone to support this game either through purchasing it, or just spreading the word as innovation like this deserves to be rewarded!. not very funslowpoor controls. I felt this game have something progress, so interested in. For example I'm from out of language of the english.so sometimes I can not type word soon, but I could "what is this?" to ask Robot and they did answer.it was very fun thing, but seem has some bug still on it. anyhow good progress on the game.. Could play some time and the game is not bad i must say. It is absolutely not easy but the technique behind it is very interesting and it makes fun to play around.The interacting with objects is a bit hard and not that intuitive. Could be better.I like the graphic artstyle and how the robots look, the interior is fine too.Sad that they soon shut down the servers.I hope they can revive the servers at some point so i can play further, still hope i can understand how all that stuff works.And its too bad we couldnt speak to the robots, only write. Twenty Questions free browser game available on www.botcolony.com: You can now play a game of Twenty Questions (20Q) with our Jimmy, the robot from the Intruder level. Differently from other Twenty Questions games where you just answer with Yes, No or Maybe, digressions and clarifications are supported. You can also ask Jimmy questions about his environment and so on. He will answer, but then he will gently bring you back to the game and expect that you answer his last question. You cannot command him as you can do in Intruder - it's a text-only browser game without 3D - however, 20Q does use our full dialogue pipeline hosted in the cloud. Jimmy will try to learn from you about why people do certain things. We plan to use the content that your provide to improve Jimmy's knowledge about people and every day life. Going forward, we hope that one day Jimmy will be smart enough so you'll consider adopting him as your VPA (Very Personal Assistant). Jimmy will get to know you, help you keep track of your daily and weekly priorities, and converse with you about what you need to do to achieve your objectives. We hope that Jimmy's language understanding will compare favorably with Apple's Siri or Microsoft's Cortana- if you're using either of them, we're keen to hear what you think.Jimmy already remembers whatever you tell him. Experiment by telling him some facts, and then ask back and you'll see. Right now this works in the same sessions. We're working to make that persistent between sessions.We'll put in place community features - there will be an AI Coach Ladder (games played, player wins against Jimmy, concepts taught, photos of objects uploaded, etc.)Finally, please keep in mind this is an early Alpha of 20Q (even less, it's not yet function complete, but you can see where it is going). For now, you'll need to go to www.botcolony.com to play. We plan to make it available on Steam in the future - there's some work to port the client. If you find it interesting, please pass the link to a friend. As always, we need your feedback !. What's Next and The Untold Story video: We're now making a last ditch effort to find a solution to keep the game going past March 15. Since Valve removed the BUY button from our page, we're now offering Bot Colony Steam keys directly to our fans: you can buy packs of 3, 5 or 10 Steam keys; you can get a Steam key for buying the Bot Colony eBook; we're offering Steam keys to customers writing reviews on our Steam page, or to the first players who beat RVM and document that. See http://steamcommunity.com/app/263040/discussions/0/606068060836404191/ for details. About the eBook: few people heard about Bot Colony, so even fewer heard about the Bot Colony novel. It's an industrial espionage thriller depicting realistic verbal interactions with robots – it was meant to set the benchmark for the kind of AI we hoped to achieve in the game. A gift to our fans, Bot Colony - The Untold Story was uploaded to Steam recently (it's the 3rd video from the left on our Store page). This 30 minute video was made to give a potential developer a complete view of the game, to help estimate the effort required to complete it. The video goes through all 12 episodes, using prototype assets and stills. A bit clinical (given the intended audience), the video does give a good idea of the scope of Bot Colony, and how much we had advanced before we had to stop. I hope that people who watch it will agree that Bot Colony can be a lot more than just talking to boring drones. The game now has quite a bit to offer. In the new update, you piece together a juicy story from video clips a domestic robot recorded (RVM’s). You discover these video clips through conversation – truly unique gameplay not offered by any other game. In the two episodes released, you command robots through language under time-constraints – also unique gameplay. With the Untold Story video and the eBook – the Bot Colony story now has closure and can be enjoyed 'as is', like a released game. If Bot Colony continues to attract attention - it's now rated as popular content on Steam, who knows? What next?. Bot Colony NLU technology - featured post in Gamasutra: For those interested in the more technical side of Bot Colony, today Gamasutra featured my blog post containing quite a bit of technical information about the game's innovative Natural Language Understanding pipeline. The material featured in the article is the meat of our next update (should be available in the next few days). Take a look!http://www.gamasutra.com/blogs/EugeneJoseph/20140626/219765/Natural_Language_Understanding_and_TexttoAnimation_in_Bot_Colony.php. Patreon Campaign: We are happy to announce that Dharker Studios is now on Patreon, delivering patrons daily artwork, weekly polls and monthly competitions for awesome physical rewards.https://www.patreon.com/DharkerStudioPlus patrons also receive copies of the various games we produce and release, and with many games in development there are lots of great rewards to enjoy.Checkout the campaign for more details and potentially have your say in how we develop future games and the content that is included within them.. Beauty Bounce Release: Our new title by Brightly Studios for Dharker Studio 'Beauty Bounce' is now available on Steam at a reduced price for its release week.http://store.steampowered.com/app/372330/Checkout the game store page for the latest information on Tomo's adventures at the Beach Bounce Resort.. AMA on Bot Colony on r/games: You can ask any question about Bot Colony in the AMA ( Ask Me Anything) going on reddit r/Games as you read this - it just started this morning East Coast time. https://www.reddit.com/r/Games/comments/5y80in/were_north_side_creators_of_bot_colony_currently/. Update: Save improvements, Saved Games to be kept for 3 months: To improve realism and immersion, your conversations with various robots in Bot Colony are now saved as part of the observation database of robots and are accessible through question answering. You can ask what you told a robot, or what a robot overheard previous visitors say. This is in a quest to package Bot Colony text-to-animation technology for VR (this article on Bot Colony on our website goes on more detailshttp://northsideinc.com/index.php/videogames/ ). Bot Colony has to save more than other games: not only the objects that you commanded a robot to move, but also a robot’s observations of people and their actions and what it heard them say (so, a real Big Brother : ). This was how we built the Investigation mission in Intruder, where you’re rewarded with videos of a robot's observations (generated in-engine, by the way). As you may know, Conversation history with a robot is saved and accessible through F10. Conversations are not saved as text, but in our internal logic form in an Object-Oriented database, so you can ask questions on what was said.With the support for checkpoints in Intruder and Arrival, you can CONTINUE from the last checkpoint and save several hours (some players have had more that 500 dialogue exchanges with robots in multi-hour sessions, which says something about engagement). All of this functionality has an impact on the size of a saved game. You only have ONE saved game that you can continue playing from the last checkpoint. We will save your game for 3 months – and saved games older than 3 months will be deleted. This seems reasonable – if you haven’t gone back to your game for 3 months, you probably forgot about it. We can’t let these huge saves accumulate indefinitely – we learned from experience that never mind how many servers and disk we’re throwing at it, it’s never enough. When the database runs out of space, all the players suffer because checkpoints don’t work anymore. If anyone has a problem with saved games being deleted after 3 months, please speak up. Enjoy Bot Colony and please Recommend it if you do!. Patch: Last 2 achievements: To build on the last announcement - now all the 18 achievements are functional, which means you can now get Investigation Training and Clue Removal Training.IN THE SHORT TERMThe feedback we received says the training is too long. We'll bring you shorter, more experimentation-based training. You'll learn by doing rather than have Miki give you a guided tour - it's more exciting to get a goal and figure it out yourself. The current training will be still be available, but we'll make it on demand. You'll get the two achievements above if and when you do it. We're thinking to let you chose the mission you'd like to start with in Intruder, or let you play both simultaneously (the software supports that). This way, you could then choose to do the training for the particular mission (Investigation or Clue Removal).In Discussions, there's a new thread about Arrival, we're watching it carefully and will react. We'll bring you more content in Arrival, and more achievements.It's encouraging for us, the devs, to see some community engagement and people who care about our game. Finally, if you purchased the game on Steam, please review and Recommend if you like it, we're still shy of 50 reviews we need to get more visibility in the store. Thank you!. Checkpoints in Intruder - April 28 Upgrade: Since the game was relaunched on February 21, we worked hard to offer you a smoother game experience. The main feature in this version are checkpoints in Intruder. You no longer have to finish the investigation (2 hours) AND the object placement (1 -2 hours) in one session. Just EXIT and then CONTINUE at a later time/date to continue playing from the last checkpoint. We create a checkpoint after every 4 Jimmy videos. BTW: Jimmy’s videos you uncoverd are listed like this (Thursday HH:MM, HH:MM, Friday HH:MM). Green HH:MM means you’ve seen all the videos in that morning, afternoon or evening, yellow HH:MM means there’s still videos to discover around that part of day. after every 3 objects replaced. A known problem we didn’t have time to address: if you’re in training and you restart from a checkpoint, training will restart from the beginning (Sorry!). For now, just Page Down to where you left off, or skip it if you finished it.OTHER IMPROVEMENTS Improved, shorter speech training ( got a earful about that :)) Fixed hang on return to main menu from gameplay Fixed screen resolution configuration problem Fixed ‘Cannot start Vision Application’ at startup We now have automated server monitoring to improve uptime A quick reference guide available from Store page linksWe’ll have another maintenance version soon to add checkpoint to Arrival, and make referring to objects easier.Following community feedback, the next major updates will be: Achievements improved Speech-to-text quality better understanding in Arrival (it’s not yet at par with Intruder) the Riot episode If you enjoy the game and would like to help, please write a short review on the Bot Colony Store page and Recommend the game. This is really important to us! Your positive review will help spread the word about the game. Thank you!

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